/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef _CHECK_H
#define _CHECK_H

#include "revisions.h"
#include "DatabaseEnv.h"

class Check
{
    friend class ACE_Singleton<Check, ACE_Null_Mutex>;

public:
    Check();
    ~Check();

    /// <summary>Configurations Version Check.</summary>
    void CheckConfigVersion(uint32 const currVersion, uint32 const reqVersion);

    /// <summary>Database Version Check. Use db_Type = 1 - LogonDB, 2 - Config, 3 - Character, 4 - World for Database Type.</summary>
    void CheckDatabaseVersion(uint32 db_type);
};

#define sCheck (*ACE_Singleton<Check, ACE_Null_Mutex>::instance())
#endif
